Vectromirror Free Download
Much like, Vectromirror 0™, the focus of this experiment remains the same. Attempting to trigger an emotional response from our AI Test Subject, in hopes of achieving sentiance. We have found that two of the main pillars for human emotion seem to be Trust and Misery which helps dictate human reactions.
During the previous experiment, Vectromirror 0, the Test Subject failed to grasp these emotional responses. Thus failing to achieve sentience. Despite these setbacks, we are confident that our goal is still within reach.
Step 1: Rebuilding the Experiment would come across better than just rebuilding the simulation Subnautica
This new simulation, “Vectromirror™”—contains more advanced, rigorous trials than its predecessor experiment. The Test Subject still needs to traverse each course. Optimizing the Test Subject’s pre-existing set of “special abilities” (e.g., wall-running, double jumping, parkour, etc.). Also added are a stasis hold/throw ability, which allows the Test Subject to further exercise creativity in puzzle solving and an ability to overcome obstacles.
Advanced Movement and Reflexes
The Test Subject proved capable of moving at breakneck speeds during initial testing. However, this did not optimize our desired mobility capabilities for the Test Subject despite this promising initial result.
Additional note: Each time the Test Subject is deployed, a different level of reflexive memory adaptability is produced. This variance should be closely observed.
Force Pull, Hold, and Push
Our previous test focused on the Test Subject’s ability to remove objects in its path via push and pull manipulation. Unfortunately, this did not advance the AI’s response system with enough significance, rendering this method insufficient.However, we decided to keep the Test Subject’s ability to create massive blasts of energy intact. Rather than simple object manipulation, as was the case in the previous test, the Test Subject’s energy blasts now allow it to hold objects in a suspended state and propel objects in a specific direction.
This allows the Test Subject to advance through the simulation and deactivates barriers in a far less…forceful manner than before (more surgically).
Accelerated Jumping
Further optimization includes its accelerated jump ability—more commonly known as a “double jump.” We have increased the accessibility of this ability by allowing the “double jump” to activate so long as the Test Subject’s first jump initiates from a solid surface.
Instant Memory Recall Upon Destruction
We have also continued to allow for the Test Subject to “reload” its scenario progress to an earlier point (a “checkpoint”) should it meet its demise. Besides, this instant recall ability will allow us to determine the effectiveness of the Test Subject’s emotional stimuli.
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Minimum:
Requires a 64-bit processor and operating system
OS: Windows 7
Processor: Intel Core i5
Memory: 8 GB RAM
Graphics: Nvidia GeForce GTX 770 2GB / AMD Radeon R9 280 3GB
DirectX: Version 11
Storage: 65 GB available space
Recommended:
Requires a 64-bit processor and operating system
OS: Windows 10
Processor: Intel Core i7
Memory: 16 GB RAM
Graphics: Nvidia GeForce GTX 1060 6GB / AMD Radeon RX 480 4GB
DirectX: Version 11
Storage: 65 GB available space
Languages:
English, Japanese*, French, Italian, German, Spanish – Spain, Spanish – Latin America, Thai, Portuguese – Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean
*languages with full audio support
Extract Burn or mount the .iso Run setup.exe and install Copy the crack files from the crack folder and paste them in the Installed Game Folder Play